4,720 research outputs found

    OPEN EDUCATION BY HIGUCHI SENSEI OUTSIDE THE CLASSROOM

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    井上弥先生・樋口聡先生退職記念特集

    Ferromagnetic Phase Transition in Barabasi-Albert Networks

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    Ising spins put onto a Barabasi-Albert scale-free network show an effective phase transition from ferromagnetism to paramagnetism upon heating, with an effective critical temperature increasing as the logarithm of the system size. Starting with all spins up and upon equilibration pinning the few most-connected spins down nucleates the phase with most of the spins down.Comment: 8 pages including figure

    Proteomics-on-a-chip for Biomarker discovery

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    In proteomics research still two-dimensional gel electrophoresis (2D-GE) is currently used for biomarker discovery. We applied free flow electrophoresis (FFE) separation technology combined with biomolecular interaction sensing using Surface Plasmon Resonance (SPR) imaging in an integrated proteomics-on-a-chip device as a proof of concept for biomarker discovery

    A psychological framework to enable effective cognitive processing in the design of emergency management information systems

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    Human cognitive processing and decision making are essential aspects in emergency management. Emergency situations imply additional demands to information processing. To meaningfully support decision makers in emergencies, a comprehensive understanding of the human perception and decision making processes and their underlying principles is required in the design of Emergency Management Information Systems (EMIS).This paper presents a psychological framework that models the stages and components of decision making in the context of emergency management. To this end, psychological research on human perception and information processing, knowledge and competence modelling, human judgement and decision making, individual and situational factors, stress, and self-regulation are identified as important compents of the framework. The psychological framework represents a comprehensive model of decision making of emergency managers, for a better understanding of the involved cognitive processes and influencing factors on the person level and on the context level. The paper posits the framework as a guide in the identification of requirements for emergency managers during systems analysis. This comprises systematically describing decision tasks in emergency situations and identifying needs for supporting them. The knowledge on human perception and decision making represented by the framework can also be used to inform the user interface design of the EMIS. It may also inform the evaluation of EMIS as it provides a theoretically founded representation of relevant aspects of human-computer interaction, which facilitates the identification of success indciators to be addressed in user-centred evaluation. The framework furthermore supports the design and implementation of training programmes through the differentiation and modelling of knowledge and competence relevant in emergency decision making. To demonstrate the application of the psychological framework in the design, development, and testing of EMIS a set of concrete design principles as well as exemplary paper prototypes applying these principles are presented

    Adjustment and social choice

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    We discuss the influence of information contagion on the dynamics of choices in social networks of heterogeneous buyers. Starting from an inhomogeneous cellular automata model of buyers dynamics, we show that when agents try to adjust their reservation price, the tatonement process does not converge to equilibrium at some intermediate market share and that large amplitude fluctuations are actually observed. When the tatonnement dynamics is slow with respect to the contagion dynamics, large periodic oscillations reminiscent of business cycles appear.Comment: 13 pages, 6 figure

    A novel approach and software component for supporting competence-based learning with serious games

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    Digital educational games constitute a major opportunity for acquiring knowledge and competences in a different way than traditional classroom- and technology-based methods. This paper presents a novel approach for a game component that structures the game play in an adaptive way. This approach consists of a combination of three learning theories and techniques. First, Competence-based Knowledge Space Theory is used structure a knowledge domain into competences and game situations. Second, the Leitner system of flashcards is used to establish structured and timed repetition of competences to be acquired. Third, the Ebbinghaus forgetting curve is taken into account to model forgetting learned competences. This approach has been implemented as a game component in line with the games component architecture of the RAGE project. The design and development of this component followed the requirements of the French games company Kiupe that includes it in its environment of games and mini-games

    A study of perceived ICT learning environments in Malaysian secondary schools

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    This study seeks to investigate the extent to which the teaching and learning practices of a discrete Information and Communication Technology (ICT) subject are in accordance with the constructivist nature of ICT as perceived by Malaysian secondary school students. A survey methodology was employed such that modified items from the Constructivist Learning Environment Survey (CLES) questionnaire were adopted. It comprised five components of constructivist learning: Personal Relevance, Uncertainty of ICT, Shared Control, Critical Voice and Student Negotiation. Data were gathered from 440 participants. Findings from the present study indicate that three out of five components are sufficiently present in the ICT learning environment (Personal Relevance, Uncertainty of ICT and Student Negotiation). The other two components (Shared Control and Critical Voice), however, were not encouragingly present despite the positive intentions of the ICT curriculum
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